Aion Online: How to Glide
I am a little embarrassed to be writing an article about Gliding in Aion Online but I myself just started to really figure out how to do it. I don't mean just...
Aion Online: Chanter or Cleric?
In Aion Online one of the hardest tasks is choosing what class to play. Since leveling up a character is definitly a time investment choosing the right class can become...
Aion Online: Divine Points
Divine Points are a mystery to many players of Aion Online. The only time new players begin to notice divine points is when they start glowing. Actually there...
Aion Online: Grinding Guide and Tips
Aion Online is an MMO of not only quests but definitely grinding. There really isn't too much of a way around it. There are a ton of quests but to be honest sometimes...
Aion Online: Five Kinah Making Tips
Kinah makes the world go round, literally! Aion Online is all about money or Kinah, you get nickle and dimed everywhere you turn, flight paths, death, training,...
Posted by WebMaster | Posted in World of Warcraft | Posted on 04-09-2009
Looks like the much talked-about faction transfer service in World of Warcraft has gone live. For 30 bucks you can take your Horde character to the Alliance or vice versa. Not sure if its worth the money but I am sure there are people out there willing to shell it out. Check out the FAQ provided by WoW on the service.
Posted by WebMaster | Posted in World of Warcraft | Posted on 10-08-2009
There has been a flurry of news lately about World of Warcraft’s next expansion. Looks like Cataclysm is going to be the name according to Wow.com. All the speculations from various sources seems to be coming true.
Wow.com sources told them that the new races of Cataclysm will be actually be:
Posted by WebMaster | Posted in World of Warcraft | Posted on 07-08-2009
World of Warcraft has released another large content patch 3.2 probably to contend with a lot of the new MMOs releasing this month. Check out the content patch notes and enjoy the official trailer for the release found below!
Posted by WebMaster | Posted in World of Warcraft | Posted on 26-07-2009
I am pretty sure I am not the only gamer who has felt that World of Warcraft slowly becomes more like a job once you hit max level. This is a difficult balance for most MMO’s to find, you want to provide continual content but most of the time it gets too repetitive and players slowly lose interest.
1) Daily Quests: This was a great idea by Blizzard to provide constant quests even after you have completed the quest grind fest to reach level 80. However most players are forced into doing daily quests to have enough gold to pay for repairs whether you are raiding or pvping. This does begin to lose its appeal especially when you are fighting other players to collect items or protect an NPC.
2) Reputation: The concept goes hand in hand with daily quests. Players have the option to collect reputation for various factions and get new rewards after hitting friendly, honored, revered or exhaulted levels. This is accomplished by battling through instances wearing a faction’s tabard and or completing daily quests. This is fun at first but after gaining exhaulted with a few factions it is hard to find the ambition to do this again for another faction or better yet another character.
3) Player versus Player: World PvP in World of Warcraft in my opinion can be exciting however very unbalanced. Repeatable ganking gets frustrating very quickly and if you don’t have any friends to back you up than sometimes the only option is to log or resurrect at the spirit healer which could be costly depending on your gear.
4) Raiding: Everyone wants to raid, why because ultimately it’s some of the best gear in the game. Blizzard did make some great changes by adding badges into the game so all players get a reward for spending hours setting up and battling through a 5, 10 or 25 man instance. However still some the best items are bind on pickup and the odds of actually getting random dropped gear out of a 10 or 25 man instance can be time sink. A small portion of players actually achieve the best gear in the game and that is only if you play a considerable amount every week.
5) Guild: Whether you have been a guild master or looking to join a guild this task in itself can be very time consuming and frustrating. I personally have been on both sides and it is not easy, if you are in a guild give your guild masters a lot of credit because a lot of time and effort is put into keeping a guild functioning. If you are a player who can’t find a successful guild than you better forget about seeing the hardest content in the game. Yeah, there is the option of a pickup group, but you most likely won’t have chance to get any gear.
These are just my thoughts of someone who joined World of Warcraft when it first opened it doors and has spent many hours at the computer as a raider, pvp addict, guild master and multi-boxer of 5 accounts.
Looks like Blizzard’s shadowy new MMO is kicking it into high gear. Today, World of Warcraft lead designer Jeffery Kaplan finally typed /gquit of his own accord (and didn’t end up naked in the middle of Orgrimmar) – leaving behind World of Warcraft in favor of Blizzard’s “unannounced MMO.”
“I wanted to take a moment to let the community know that I’ve switched roles here at Blizzard to work on our upcoming, unannounced MMO. World of Warcraft has been such a central part of my life these past six and a half years, and it’s success would not have been possible without the tremendous community around it, so I wanted to say thank you to all our players who’ve shared this amazing experience with us so far,” Kaplan said.
Does this mean that WoW is taking an exceedingly slow drive over to the retirement home, though? Kaplan said no, but in a far less succinct manner.
“I still plan to be very involved with the future course of World of Warcraft, but will leave the day to day operations of World of Warcraft to my partners in crime, Tom Chilton and J. Allen Brack.”
Unfortunately, if Blizzard’s “one frontline release per year” strategy holds up, we probably won’t actually play this game – or maybe even hear anything about it – until at least 2011, assuming StarCraft II hits in 2009 and Diablo III in 2010.
In other words, don’t cancel your WoW subscriptions just yet, folks.