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StarCraft II New Resource Gathering Changes

Posted by WebMaster | Posted in StarCraft II | Posted on 07-16-2009      

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Blizzard invited the press to visit their campus in Irvine, California to go hands-on with the latest and greatest build of StarCraft II’s multiplayer game. They stated while much of the early StarCraft II game feels familiar, Blizzard has added another layer of strategy to something as simple as resource gathering.

High yield mineral fields are now in the game or gold clusters of crystals instead of the standard blue, they help players earn more raw material and also provide a more obvious location at which to expand. In addition each faction, Terran, Zerg and Protoss, have ways of boosting their resourcing means.

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For the Terrans, it’s the experimental Mule, a super-powered SCV that harvests more rapidly than the standard drone, but eventually shuts down. The Zerg have the ability now to spawn additional larvae, thanks to the Queen. Helpful for a quick build when the Hatchery is all tapped out. The Protoss have an ability called the Proton Charge, which simply lets Probes collect materials faster. Protoss players will need to build an Obelisk, a special Pylon, to initiate that boost.

Keep checking GooGaming.com for the latest Starcraft II information we scrounge up.

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